My Implementation of the 2048 Game
When I enrolled in University of Pennsylvania’s CIS110, I chose to think of an implementation of the 2048 game for my final project.
The objective was to write clean, well organised object-oriented code. You can find my corresponding GitHub repository here.
I structured the project as follows:
- The
Tile class
implements the Tile object, that represents individual Tiles - The
Board class
implements the Board object, that simulates the group of Tiles considered together, and how they interact TileInterface.java
describes the API for the Tile classBoardInterface.java
describes the API for the Board classTwoThousandFortyEight.java
coordinates these different objects and calls the right methods on it depending on the input from the user so as to actually simulate a 2048 game